Apr 11, 2006, 11:16 PM // 23:16 | #21 |
Wilds Pathfinder
Join Date: Mar 2006
Profession: W/Mo
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Guildwiki has been down entirely too much recently, so luckily I printed out the attack rates a while back. Hammer is every 1.75 seconds (instead of 1.5). Sword and axe are, in fact, every 1.33 seconds. I know your whole decision is not based on the difference between 1.5 v 1.75, but I just wanted to correct the record for others.
What I'm about to say is not to down the hammer, but there are other points that haven't been mentioned. Yes, hammer has interrupts, but so does sword (savage slash) and I assume axe does too, although I'm not familiar with axe enough to be certain. Hammer does inflict weakness and blind. Correct. But who does these conditions affect? Correct me if I'm wrong, but I believe only other warriors are affected. I know blindness has no impact on any of my spellcasters. So, these conditions are limited to only one class, where bleeding, deep wound, etc. imposed by sword / axe apply to all comers. Also, in addition to the shield protection, sword warriors also have riposte and deadly riposte, to not only prevent damage, but also to deal it back and then some, and in the case of deadly riposte, with bleeding thrown in as well. Also, and I think this goes back to my previous post, I think the difference in mentality comes through a little bit when mentioning the imposition of the conditions, such as blind and weakness. In PvE, unless you are talking about soloing, you have an entire party to deal weakness, blind, whatever. The purpose of a "tank" is to absorb the damage so the spellcasters can do their jobs. The warrior is not supposed to be the only one attacking, but they are supposed to be the only one(s) being attacked, so much as possible. The 30% damage difference between shield and no shield was, in fact, figured with the non-linear scale in mind, using the very calculator available on this site. Using AL 100 vs. 116 and Base Dmg 50: AL 100 = 25.00 AL 116 = 18.95 Divide 25.00 / 18.95 = 1.319 So, since I trust the calculator on this site, I can say that comparing Droks armor (against physical) with or without a shield, you will take 31.9% more damage with each strike without the shield. How about throwing in a shield with a -3 damage reduction: 116AL - 3 = 15.95 Divide 25.00 / 15.95 = 1.567 Now, your hammer warrior takes 56.7% more damage per strike. Above numbers assume a base damage of the attack of 50. I tried to pick a number that would reflect a reasonable estimate of damage taken. The % difference with the shield that has absorption would increase as the damage amount goes down, according to my ancient math skills. Hope this helps somebody. |
Apr 11, 2006, 11:49 PM // 23:49 | #22 | |||||
Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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All in all, well said and very respectful. Thank you for clearing up my mistakes. I will indeed look at other weapons, again. I assume I'll be sticking with my trusty KD/interrupts, though. |
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Apr 12, 2006, 01:37 AM // 01:37 | #23 |
Wilds Pathfinder
Join Date: Mar 2006
Profession: W/Mo
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Yeah, I, as well, appreciate the corrections. I think I jumped to a conclusion there about the purpose of the tank, but it just impresses the hell out of me when I see a tank aggro all the mobs and the spell casters don't have to run around. Those are some of the best PUGs I've been in.
I certainly didn't mean to imply that warriors shouldn't be dealing damage - in fact, I agree with posters in other threads who argue that warriors are the best of all classes at dealing damage (since the AoE nerf). But I do think, in PvE, the self-preservation of the shield is very important. For PvP - it is an entirely different ballgame and I would certainly benefit from the community's thoughts. |
Apr 12, 2006, 06:08 AM // 06:08 | #24 |
Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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tanks using hammers are less capable than sword and axe warriors but still viable
end of story. |
Apr 12, 2006, 06:45 AM // 06:45 | #25 |
Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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Just play smart and you can make anything work and fill any role your profession is needed to fill. I was thinking of buying another GW account JUST so I can have a hammer warrior for PvE... mind you I got a great hammer waiting. Just don't fall into the 'these are the skills you need to be elite' mindset. Every skill in the game has its use... well, almost every skill. I can see a KD Warrior/Assassin build doing well with a dagger switchout after the KD.
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Apr 12, 2006, 06:59 AM // 06:59 | #26 |
Banned
Join Date: Aug 2005
Guild: We are all pretty [ugly]
Profession: W/
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Neither. You should use a wand. Get flurry, and you'll be elite.
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Apr 12, 2006, 11:11 AM // 11:11 | #27 |
Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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Victo's Battle Axe ftw
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Apr 12, 2006, 03:19 PM // 15:19 | #28 |
Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Neutral Selection [TNS]
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1 word Axe..... If u don mind me sayiong Axe owns everything lol my vis b axe owns a ice drag sword or a rams hammer without question go with axe !!
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Apr 13, 2006, 08:49 AM // 08:49 | #29 |
Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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When, oh when will people learn just how bad sundering is?
Besides that, the Warrior=Tank mentality that is going on here is quite sad in my opinion. Now let me explain where I stand on this. I have 2 warriors, a Monk, an Elementalist and a Necromancer at the moment. Now, putting the necro aside as she's only lvl 14, that leaves me with 4 characters. If, say, I want to go to the fissure of woe, I will take my monk, because smiting is effective down there, (I play exclusively smiting.) However, if I were to take another character, I would go for my W/R wielding a hammer. Why? Simply because Hammer is a more reliable Kd than my elementalist. A point had been made in another thread that the only reason eles get into fow groups and such is because they can kd the monks. Now, tell me why a hammer warrior would be less effective? The only situation they would need any help at all in would be if there were 2 monks, but most every class has an interrupt of some kind to deal with such a situation. As for the best combination for dealing with the healers down there, we should take a leaf out of the PvP book of tricks though. Mo/Me Divine Favour/Energy Denial FTW! |
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